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Linked Attributes

This is the 4th system in the Complex effects section of my AGRAT project. This effect shows how linking particles attributs can create visually interesting behaviour. The particles in this effect are given a random velocity over their lifetime, with their colour being scaled by their current velocity, causing their colour to change base on their current speed. Their size is also linked to their proximity to the sphere causing them to fade in and out as it moves.

The project Was centred around exploring the different potential uses of particle systems, ranging from simple to complex. I created these assets using Unreal Engines Niagara VFX System. As this was an educational project in which I learned the functionality of Particle systems, a small number of the assets featured were either inspired by or created using Niagara tutorials found on Youtube. For these assets I either adapted and expanded upon or maintained the original style in order to showcase my understanding and experience in the creation of different assets with Unreal Engine's Niagara.